Once you complete one set of notes, the first spell is locked and loaded if you keep hitting notes correctly, then you can activate the second or third spell instead. In battle, you switch between the characters and match the directional “notes” that come flying down from the top of the screen. This last bit is crucial because it determines how many notes in a row you’ll have to hit to execute certain spells or attacks. You can select four characters for your party and also decide how to order their spells. Lightning against water, for instance, is super-effective. Your group of heroes is tasked by The Grandmaster to track down villainous dance parties and fight monsters using the “Rhythmic Combat Arts.” The silly, fun story is basically an excuse to shake up the rhythm game category with RPG mechanics and it works.Įach character’s abilities align with different elements, which affect how much damage you can do to enemies.
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